![]() You will see white areas where the eraser tool was used to remove the unwanted sections of the image. ![]() Now Invert all viewports by clicking Image > Adjustments > Invert (shortcut CTRL + I). Do not worry too much regarding matching sizes as 3D Studio Max will do this part. This may/may not happen with all blueprints but for this one it did. If skipping step 005 there would still be white areas around the car. Photoshop 07 ÂĪs you can see this has trimmed all the areas and left just the object. This is to remove any random pixels in these areas to be able to execute the next step. Photoshop 06 Âįrom the file menu select Image > Trim and click ok. Repeat these steps for all other areas eg. Using the eraser tool I remove any unwanted areas such as the titles, numbers and lines.Īgain using Rectangular Marquee Tool (M) remove all the white areas between the edge and the front of the object. Now you have each view as its own workfile. Select the Rectangular Marquee Tool (M) and cut out all the different objects and paste them as a new workfile. Photoshop 01 Âįirst open your blueprint into Photoshop. In this part you will learn how to setup the images using Photoshop to be then used as blueprints with 3D Studio Max. ![]() ![]() This will also show some advanced techniques for mapping the materials onto a box rather than using 4 planes like some other tutorials may use. The advantage of using this technique is that you may use the blueprints as a transparent 2D Map where you can specify any colour lines you like. I wrote this tutorial because I've seen a lot of Blueprint Setup's for 3D Studio Max but not this way and wanted to share my technique. ![]()
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